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Rpg maker mv yanfly gab window usage
Rpg maker mv yanfly gab window usage




rpg maker mv yanfly gab window usage

I noticed the notes seemed hard wired to the skill ID, worst case scenario I could avoid magic altogether and make this plugin an attack/physical related system only.įinal question, after you place the combo in is it remembered somewhere or does the player have to memorize these moves themselves? For example using your video, if I put in the commands to cause "total destruction" will their be a sub list or "learned moves" where I can click total destruction again or do I, as the player have to put in the commands from memory every time? Once again. Ice and thunder as available combo options? Hope that made sense.

rpg maker mv yanfly gab window usage

Will the combo list update to list these magic and the resulting notes or will it still list the previous fire. But later player decide to switch magic and now MC has earth, wind & healing magic chained to a strong mover. To give an example magic is equippable in my game so if MC has fire, ice and thunder and I set up a combo for those 3 magic's to result in a stronger move. Second, I use VE's materia system for my magic and was curious if that would conflict with this plugin. So I have questions.įirst and foremost I do not use yanfly battle engine core, Is that a requirement? This instantly reminds me of Legend of Legaia which had a very similar battle system and was actually the battle system I always wanted for my game but (like you mentioned) the expenses were not there to have one made custom. Ok I saw this on itch.io and almost threw my bowl of cereal out the window in excitement, which is very high praise considering I was eating waffles yet I felt the need to make cereal just to nearly throw for more dramatic effect.






Rpg maker mv yanfly gab window usage